Next Generation Training & Simulation Systems

Abstract

Efforts in this program element (PE) mature and demonstrate tools to enable effective training capability for the Warfighter. The PE matures and demonstrates simulation technologies developed by the Institute for Creative Technology (project S28); incorporates advanced modeling and simulation (M&S), training, and leader development technology into immersive training demonstrations as well as demonstrates a framework for future embedded training and simulation systems for future force combat and tactical vehicles, and dismounted Soldier systems (project S29); develops, integrates and demonstrates an overarching M&S architecture that incorporates multi-resolution entity-based models, simulations, and tools to enable Network-Centric Warfare M&S capability (project S31). Work in this PE complements and is fully coordinated with efforts in PE 0602308A (Advanced Concepts and Simulation), PE 0602785 (Manpower/Personnel/Training Technology), PE 0602787A (Medical Technology), and PE 0603007A (Manpower, Personnel and Training Advanced Technology). Immersive Environments Demonstrations (project HB5) and Training and Simulation Initiatives (project S33) fund congressional special interest items. The cited work is consistent with the Director, Defense Research and Engineering Strategic Plan, the Army Modernization Strategy, and the Army Science and Technology Master Plan. Work in this PE is performed by the Army Research Laboratory, Human Research and Engineering Directorate, Simulation and Training Technology Center (STTC), Orlando, FL.

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Document Details

Document Type
R2 Budgetary Justification
Publication Date
Oct 01, 2012
Source ID
0603015A_3_2040_PB_2012
Change Summary Explanation
Service Agency Name
Army

Entities

Organizations

  • United States Army

Tags

Communities of Interest

  • Biomedical
  • Ground and Sea Platforms
  • Human Systems

DTIC Thesaurus Topics

  • Anxiety Disorders
  • Asymmetric Warfare
  • Command And Control
  • Computers
  • Engineering
  • Human Behavior
  • Materials
  • Military Research
  • Network Centric Warfare
  • Simulations
  • Students
  • Systems Engineering
  • Test And Evaluation
  • Training
  • Traumatic Stress Disorder
  • Vehicles
  • Warfare

Fields of Study

  • Computer science

Readers

  • Military Science and Technology Research and Modernization.
  • STEM Education

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