Synthetic Training Environment Refinement & Prototyping

Abstract

The Synthetic Training Environment (STE) is the next generation holistic collective training capability that will train units where they will fight, with whom they will fight with, and in complex operational environments to include dense urban and sub-terrain; within the entire range of combined arms maneuver tasks in support of Multi-Domain Operations. STE will be a common synthetic environment enabled by a core of Global Terrain/One World Terrain (OWT); common authoritative data and models; Training Simulation Software (TSS), and Training Management Tools (TMT). The STE will be available where training occurs (Home Station, Armories, Institutions, Shipboard, Deployed) and will include Air and Ground Reconfigurable Virtual Collective Trainers (RVCTs) and a Soldier/Squad Virtual Training (S/SVT) close combat training capability. The first increment of the SSVT is the Squad immersive Virtual Trainer (SiVT) capability and the Heads Up Display (HUD) 3.0 which comprises the Integrated Visual Augmentation System (IVAS). The STE will be cloud-enabled, compatible with the Army Enterprise Network, and service-based through the Common Operating Environment, including Live and Constructive. The STE will provide the realistic repetitions necessary to fight 25 bloodless battles before the first battle; a Secretary of Defense priority. FY 2020 base funding of $136.761 million will continue to develop and demonstrate prototype designs to reduce technical risk, validate designs, validate cost estimates, evaluate processes, and refine requirements for STE, support development and integration of the first increment of the S/SVT, which is an embedded STE training capability that includes OWT, TSS, TMT, into the operational capability of the IVAS. Based on these refined requirements and demonstrated prototype designs, integrated systems design of the end-item system can be initiated. Additionally, these efforts ensure the level of expertise required to operate and maintain the capability is consistent with the force structure. Increments 2 and 3 of SSVT provides the NEXTGEN Marksmanship and the NEXTGEN Call For Fire Artillery Virtual Training capability into the STE baseline. The SSVT system also combines individual Soldier and squad training capabilities (STE Squad Capability (SSC), Weapon Skill Development (WSD), Joint Fires Training (JFT), and Use of Force (UoF)), into a single capability. Funds were realigned from PE 0604715A in FY 2019 and 2020 for the first increment of the SSVT which is the Squad immersive Virtual Trainer (SiVT) capability and the Heads Up Display (HUD) 3.0 which comprises the Integrated Visual Augmentation System (IVAS).

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Document Details

Document Type
R2 Budgetary Justification
Publication Date
Oct 01, 2020
Source ID
0604121A_4_2040_PB_2020
Change Summary Explanation
Funds were realigned from FY 2019 and 2020 for the first increment of the SSVT which is the Squad immersive Virtual Trainer (SiVT) capability and the Heads Up Display (HUD) 3.0 which comprises the Integrated Visual Augmentation System (IVAS). The FY 2020 increase of $79.894 million supports the Army's modernization priorities in support of the National Defense Strategy.
Service Agency Name
Army

Entities

Organizations

  • United States Army

Tags

Communities of Interest

  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Acquisition
  • Contracts
  • Cost Estimates
  • End Items
  • Engineering
  • Force Structure
  • Integrated Systems
  • Multi-Domain Operations
  • Product Development
  • Product Prototyping
  • Program Management
  • Prototypes
  • Software Prototyping
  • Systems Engineering
  • Test And Evaluation
  • Training
  • Training Management

Fields of Study

  • Computer science

Readers

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