Synthetic Training Environment Refinement & Prototyping

Abstract

These funding lines are directly aligned to the Army Synthetic Training Environment (STE) Modernization Priority. The Synthetic Training Environment (STE) is the next generation holistic combined arms collective training capability that will enable leaders, Soldiers, and units from Squad through Army Service Component Command to train where they will fight, with the partners they will fight with, and in complex operational environments in support of Multi-Domain Operations (MDO). STE will revolutionize Army training by providing the repetition necessary at the Point of Need (PoN) for improved proficiency prior to live training or operations- improving Soldier lethality and survivability. The STE program has five Other Transaction Authority (OTA) contracts awarded in support of prototyping capabilities to an Initial Operating Capability (IOC) of FY 2023, and will implement an incremental fielding approach leveraging the Software Acquisition pathway. The STE will be available where training occurs (home station, combat training centers, armories, institutions, and deployed locations). The STE is comprised of five main signature efforts: 1) STE-Information System (STE-IS); 2) Reconfigurable Virtual Collective Trainers (RVCT); 3) Squad Immersive Virtual Trainer (SiVT, in partnership with Solider Lethality's IVAS program); 4) STE Live; and 5) Solider Virtual Trainer. STE-IS is comprised of Synthetic Training Environment training capability consisting of One World Terrain (OWT), Training Simulation Software (TSS), and Training Management Tools (TMT). The RVCT will allow units to collectively train, using proponent developed Combined Arms Training Strategies (CATS), on a simulated, fully interactive, real-time battlefield. Squad Immersive Virtual Trainer (SiVT) is the immersive training capability delivered as part of the Integrated Visual Augmentation System (IVAS) for the close combat Squads that enables IVAS to be a fight, rehearse, and training platform. STE Live focuses on the development of twelve engagement types and five instrumentation enablers. The twelve engagement types are direct fire, counter-defilade fire, indirect fire, dropped objects, placed objects, thrown objects, guided weapons, autonomous weapons, cyber, directed energy, radiant energy, and plume; the five instrumentation enablers are calculations, networks, sensors, terrains, and transmitters. SVT, will provide training to Soldiers Army wide by providing a Weapons Skills Development (WSD), Joint Fires Trainer (JFT) and Use of Force (UoF). A future STE line of effort includes Next Generation Constructive (NGC) that will be scaled up from what the vendor is able to deliver through the STE-IS platform. FY 2023 Projects CR2 through CR7 Base RDTE dollars in the amount of $166.452 million funds significant development efforts in the STE-Information System (STE-IS), One World Terrain (OWT), Reconfigurable Virtual Collective Trainer (RVCT), Squad Immersive Virtual Trainer (SiVT), Soldier Virtual Trainer (SVT), and STE Live. NOTE - Projects CR2, CR3, CR4, CR6 and CR7 are not new starts; efforts were previously captured under projects FD6 and SV1. The total cost of the STE Live (CR3) Middle Tier of Acquisition (MTA) effort is $100.50 million RDT&E from FY2020 to FY2024. The total cost of the RVCT (CR5) MTA effort is $92.00 million RDT&E from FY 2022 to FY 2024. The remainder of STE RVCT is fully funded across the FYDP.

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Document Details

Document Type
R2 Budgetary Justification
Publication Date
Oct 01, 2023
Source ID
0604121A_4_2040_PB_2023
Change Summary Explanation
FY 2023 funding increase reflects the fact that the FY 2022 President's Budget request did not include out-year funding.
Service Agency Name
Army

Entities

Organizations

  • United States Army

Tags

Communities of Interest

  • Cyber
  • Human Systems
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Commerce
  • Directed Energy Weapons
  • Employment
  • Guided Weapons
  • Indirect Fire
  • Information Systems
  • Internet Of Things
  • Open System Architecture
  • Procurement
  • Product Development
  • Test And Evaluation
  • Three Dimensional
  • Training Devices
  • Training Management
  • User Interface
  • Warfare
  • Weapons Effects

Readers

  • Marine Propulsion Engineering and Naval Architecture
  • Military Science and Technology Research and Modernization.
  • Military Training and Readiness Simulation

Technology Areas

  • Autonomy
  • Autonomy - UAVs
  • Cyber
  • Directed Energy

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