Combined Arms Tactical Trainer (CATT) Core

Abstract

The Combined Arms Tactical Trainers (CATT) represent a family of combined arms simulation systems designed to support the Army's simulation-based, Combined Arms Training Strategy. CATT enables units, from crew to the battalion task force level, to conduct a wide variety of combat tasks on a realistic, interactive, synthetic battlefield. CATT's combination of manned simulators and staff officer workstations enables units to train as a combined arms team in a cost effective manner. The primary CATT system is the Close Combat Tactical Trainer (CCTT) which provides the underlying baseline architecture and After Action Review (AAR) for CATT expansions, Pre-Planned Product Improvements (P3I) and system enhancements. The Reconfigurable Vehicle Simulator (RVS) and the Dismounted Soldier Training System (DSTS) variants support combat convoy operations and Improvised Explosive Devices (IED) tasks. Synthetic Environment (SE) Core provides for the expansion of the synthetic environment baseline to include enhanced interoperability and the products and infrastructure to support current and future combat operations and mission rehearsal required for Overseas Contingency Operations (OCO) and Unified Land Operations. The first synthetic environments expanded were in the Aviation Combined Arms Tactical Trainer (AVCATT) and the CCTT for both the Active and Reserve components. Gaming Technology provides an application to train and rehearse convoy-operations, platoon level, mounted infantry tactics, dismounted operations, rules-of-engagement training, cross-cultural communications training, IED defeat training, route clearance, ground-air coordination, Unmanned Aerial Vehicle (UAV) integration, and other small unit and individual training and mission rehearsal requirements. Soldiers can train in a common environment on geotypical or geospecific virtual terrain. It is also possible to link Gaming technology to actual communication, command, control, computer, and intelligence (C4I) systems and other CATT simulation systems to increase the utility and realism of the training. By practicing skills in CATT, units are able to effectively prepare for costly live fire and maneuver exercises, as well as train tasks deemed too hazardous to conduct in a live training environment. Fielded in both fixed site and mobile versions, CATT enables both Active and Reserve component units to prepare for real world contingency missions. By being able to use a wide array of training terrain databases and modify the behavior of the computer generated opposing forces, CATT offers an unlimited array of training options to support the Army's many regional combat missions. The combination of tough field and live fire training, and realistic simulation training in CATT, is the formula to prepare Soldiers and their Leaders for the uncertainties they face in current combat operations in Afghanistan, and their transition to Unified Land Operations. FY 2015 base funding of $.815 million for CCTT enables the P3I for the CCTT Dismounted Soldier Training System (DSTS) in support of Infantry Brigade Combat Teams, Stryker Brigade Combat Teams, Airborne, Ranger, Special Forces units and Armor Brigade Combat Teams. FY 2015 base funding of $1.769 million for Games for Training will integrate the flagship product into the Live-Virtual-Constructive Integrated Training Environment (LVC-ITE). FY 2015 base funding of $28.175 million will continue the efforts of providing expanded development and production for common terrain databases. FY 2015 funds will modify the Terrain Development process for constructive Terrain Database Production, continue to enhance OneSAF in the SE Core Architecture and database generation for Regionally Aligned Forces (RAF). Maintaining OneSAF for virtual simulations enables interoperability with the Live, Virtual, Constructive Integrated Training Environment (LVC ITE) and reduces cost as individual virtual simulators will no longer develop and maintain separate SAFs. The SE Core Product Line of Common Virtual Components will continue with upgrades, integration and refinement, and the continued development of common visual models. FY 2015 base funding of $11.671 million will design, develop and test new capabilities to enhance training when using the AVCATT and NCM3 in combined mode, including improved communications, hoist operations, slingload operations, visual realism improvements, and enhanced After Action Review capabilities. It will also design new interfaces required for interoperability with ABCS systems and Contemporary Operating Environment (COE) Compliance with the Realtime/Safety Critical/Embedded Computing Environment (CE).

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Document Details

Document Type
R2 Budgetary Justification
Publication Date
Oct 01, 2015
Source ID
0604780A_5_2040_PB_2015
Change Summary Explanation
Service Agency Name
Army

Entities

Organizations

  • United States Army

Tags

Communities of Interest

  • Air Platforms
  • Autonomy
  • Engineered Resilient Systems
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Acquisition
  • Combat Operations
  • Communication Systems
  • Cost Analysis
  • Engineering
  • Product Development
  • Program Management
  • Simulations
  • Simulators
  • Special Forces
  • Test And Evaluation
  • Training
  • Unmanned Aerial Systems
  • Unmanned Aerial Vehicles
  • Unmanned Systems
  • Voice Communications
  • Warfare

Readers

  • Enterprise Information Systems Architecture and Joint Command Capability Interoperability Support.
  • Military Training and Readiness Simulation

Technology Areas

  • Autonomy
  • Autonomy - UAVs

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