Combined Arms Tactical Trainer (CATT) Core

Abstract

The Combined Arms Tactical Trainers (CATT) represent a family of combined arms simulation systems designed to support the Army's simulation-based, Combined Arms Training Strategy. CATT enables units, from crew to the battalion task force level, to conduct a wide variety of combat tasks on a realistic, interactive, synthetic battlefield. CATT's combination of manned simulators and staff officer workstations enables units to train as a combined arms team in a cost effective manner. The primary CATT system is the Close Combat Tactical Trainer (CCTT) which provides the underlying baseline architecture and After Action Review (AAR) for CATT expansions, Pre-Planned Product Improvements (P3I) and system enhancements. The Reconfigurable Vehicle Simulator (RVS) and the Dismounted Soldier Training System (DSTS) variants support combat convoy operations and Improvised Explosive Devices (IED) tasks. Synthetic Environment (SE) Core provides for the expansion of the synthetic environment baseline to include enhanced interoperability and the products and infrastructure to support current and future combat operations and mission rehearsal required for Unified Land Operations. The first synthetic environments expanded were in the Aviation Combined Arms Tactical Trainer (AVCATT) and the CCTT for both the Active and Reserve components. Gaming Technology provides an application to train and rehearse convoy-operations, platoon level, mounted infantry tactics, dismounted operations, rules-of-engagement training, cross-cultural communications training, IED defeat training, route clearance, ground-air coordination, Unmanned Aerial Vehicle (UAV) integration, and other small unit and individual training and mission rehearsal requirements. Soldiers can train in a common environment on geotypical or geospecific virtual terrain. It is also possible to link Gaming technology to actual communication, command, control, computer, and intelligence (C4I) systems and other CATT simulation systems to increase the utility and realism of the training. By practicing skills in CATT, units are able to effectively prepare for costly live fire and maneuver exercises, as well as training tasks deemed too hazardous to conduct in a live training environment. Fielded in both fixed site and mobile versions, CATT enables both Active and Reserve component units to prepare for real world contingency missions. By being able to use a wide array of training terrain databases and modify the behavior of the computer generated opposing forces, CATT offers an unlimited array of training options to support the Army's many regional combat missions. The combination of tough field and live fire training, and realistic simulation training in CATT, is the formula to prepare Soldiers and their Leaders for the uncertainties they face in combat operations. FY 2016 core funding of $.749 million for CCTT enables gaming technology and visualization for maneuver training, and the P3I for the CCTT, to include virtualization and other Better Buying Power in order to reduce life cycle costs. FY 2016 base funding of $2.999 million for Games for Training will provide for modifications to the Games for Training (GFT) system to ensure compliance with the Live, Virtual, Constructive/Integrated Training Environment (LVC-ITE) in support of Unified Land Operations. It will also integrate new commercial and Government technology products into the current gaming system. FY 2016 base funding of $16.658 million will continue the efforts of providing expanded development of the capability to produce common terrain databases. FY 2016 funds will modify the Terrain Development process to include constructive terrain databases, continue to enhance OneSAF in the SE Core Architecture and generate databases for constructive simulation and gaming. Maintaining OneSAF for virtual simulations enables interoperability with the Live, Virtual, Constructive Integrated Training Environment (LVC ITE) and is a cost avoidance for individual virtual simulators in that they that do not develop and maintain separate Semi-Automated Forces (SAFs). SE Core will continue to upgrade, integrate and refine the Common Virtual Components, and continue to develop common visual models and transportation networks. FY 2016 base funding of $1.216 million will complete the development and testing the Voice Communication System capability. The required software will allow Army Aviators to properly communicate to internal and external entities in support of Aviation Collective Training Tasks.

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Document Details

Document Type
R2 Budgetary Justification
Publication Date
Oct 01, 2016
Source ID
0604780A_5_2040_PB_2016
Change Summary Explanation
Service Agency Name
Army

Entities

Organizations

  • United States Army

Tags

Communities of Interest

  • Autonomy
  • Energy and Power Technologies
  • Engineered Resilient Systems
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Acquisition
  • Aircrafts
  • Army Training
  • Combat Operations
  • Communication Systems
  • Contracts
  • Cost Analysis
  • Engineering
  • Improvised Explosive Devices
  • Military Operations
  • Program Management
  • Simulations
  • Simulators
  • Test And Evaluation
  • Training
  • Unmanned Aerial Vehicles
  • Voice Communications

Readers

  • Military Training and Readiness Simulation

Technology Areas

  • Autonomy
  • Autonomy - UAVs

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