Combined Arms Tactical Trainer (CATT) Core
Abstract
The Combined Arms Tactical Trainers (CATT) represent a family of combined arms simulation systems designed to support the Army's simulation-based, Combined Arms Training Strategy. The CATT program portfolio directly supports the Army's Training Strategy and progressive training model by providing realistic training events and comprehensive After Action Reviews (AAR). CATT enables units, from crew to the battalion task force level, to conduct a wide variety of combat tasks on a realistic, interactive, synthetic battlefield. CATT's combination of manned simulators and staff officer workstations enables units to train as a combined arms team in a cost effective manner. The primary CATT system is the Close Combat Tactical Trainer (CCTT) which provides the underlying baseline architecture and AAR for CATT expansions, Pre-Planned Product Improvements (P3I) and system enhancements. The Reconfigurable Vehicle Simulator (RVS) and the Dismounted Soldier Training System (DSTS) variants support combat convoy operations and Improvised Explosive Devices (IED) tasks. Synthetic Environment (SE) Core provides for the expansion of the synthetic environment baseline to include enhanced interoperability and the products and infrastructure to support current and future combat operations and mission rehearsal required for Unified Land Operations. The first synthetic environments expanded were in the Aviation Combined Arms Tactical Trainer (AVCATT) and the CCTT for both the Active and Reserve components. Gaming Technology provides an application to train and rehearse convoy-operations, platoon level, mounted infantry tactics, dismounted operations, rules-of-engagement training, cross-cultural communications training, IED defeat training, route clearance, ground-air coordination, Unmanned Aerial Vehicle (UAV) integration, and other small unit and individual training and mission rehearsal requirements. Soldiers can train in a common environment on geotypical or geospecific virtual terrain. It is also possible to link Gaming technology to actual communication, command, control, computer, and intelligence (C4I) systems and other CATT simulation systems to increase the utility and realism of the training. By practicing skills in CATT, units are able to effectively prepare for costly live fire and maneuver exercises, as well as training tasks deemed too hazardous to conduct in a live training environment. Fielded in both fixed site and mobile versions, CATT enables both Active and Reserve component units to prepare for real world contingency missions. By being able to use a wide array of training terrain databases and modify the behavior of the computer generated opposing forces, CATT offers an unlimited array of training options to support the Army's many regional combat missions. The combination of tough field and live fire training, and realistic simulation training in CATT, is the formula to prepare Soldiers and their Leaders for the uncertainties they face in combat operations. FY 2017 core funding of $.998 million for CCTT enables gaming technology and visualization for maneuver training, and the P3I for the CCTT, to include virtualization and other Better Buying Power initiatives in order to reduce life cycle costs. FY 2017 base funding of $1.979 million for Games for Training will provide for modifications to the Games for Training (GFT) system to ensure compliance with the Live, Virtual, Constructive/Integrated Training Environment (LVC-ITE) in support of Force 2025 and Beyond. It will also integrate new commercial and Government technology products into the current gaming system. FY 2017 base funding of $9.322 million will continue the efforts of providing development of the capability to produce common terrain databases to maintain concurrency with supported training systems. FY 2017 funds will continue modifying the Terrain Development process for constructive terrain databases, and continue to enhance OneSAF in the SE Core Architecture. Base funding also provides continuous development of new OneSAF capabilities for virtual simulations and enables interoperability with the Live, Virtual, Constructive Integrated Training Environment (LVC ITE); this is a cost avoidance for individual virtual simulators in that they do not develop and maintain separate Semi-Automated Forces (SAFs). SE Core will continue to upgrade, integrate and refine the Common Virtual Components, and continue to develop common visual models and transportation networks. FY17 base funding request decreased significantly from the PB16 submission due to a de-scoping of program requirements. FY 2017 base funding of $2.769 million will complete the design, development, and testing for the first article test for a virtualized AVCATT manned module architecture in order to reduce the current computer hardware footprint in preparation for FY18 planned hardware modernization.
Document Details
- Document Type
- R2 Budgetary Justification
- Publication Date
- Oct 01, 2017
- Source ID
- 0604780A_5_2040_PB_2017
- Change Summary Explanation
- FY 2017 funding was realigned to higher priority requirements.
- Service Agency Name
- Army
Entities
Organizations
- United States Army
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