Combined Arms Tactical Trainer (CATT) Core
Abstract
The Combined Arms Tactical Trainers (CATT) represent a family of combined arms simulation systems designed to support the Army's simulation-based, Combined Arms Training Strategy. The CATT program portfolio directly supports the Army's Training Strategy and progressive training model by providing realistic training events and comprehensive After Action Reviews (AAR). CATT enables units, from crew to the battalion task force level, to conduct a wide variety of combat tasks on a realistic, interactive, synthetic battlefield. CATT's combination of manned simulators and staff officer workstations enables units to train as a combined arms team in a cost effective manner. The primary CATT system is the Close Combat Tactical Trainer (CCTT) which provides the underlying baseline architecture and AAR for CATT expansions, Pre-Planned Product Improvements (P3I) and system enhancements. The Reconfigurable Vehicle Simulator (RVS) supports combat convoy operations and Improvised Explosive Devices (IED) tasks. Synthetic Environment (SE) Core provides for the expansion of the synthetic environment baseline to include enhanced interoperability and the products and infrastructure to support current and future combat operations and mission rehearsal required for Unified Land Operations. The first synthetic environments expanded were in the Aviation Combined Arms Tactical Trainer (AVCATT) and the CCTT for both the Active and Reserve components. Gaming Technology provides an application to train and rehearse convoy-operations, platoon level, mounted infantry tactics, dismounted operations, rules-of-engagement training, cross-cultural communications training, IED defeat training, route clearance, ground-air coordination, Unmanned Aerial Vehicle (UAV) integration, and other small unit and individual training and mission rehearsal requirements. Soldiers can train in a common environment on geotypical or geospecific virtual terrain. It is also possible to link Gaming technology to actual communication, command, control, computer, and intelligence (C4I) systems and other CATT simulation systems to increase the utility and realism of the training. By practicing skills in CATT, units are able to effectively prepare for costly live fire and maneuver exercises, as well as training tasks deemed too hazardous to conduct in a live training environment. Fielded in both fixed site and mobile versions, CATT enables both Active and Reserve component units to prepare for real world contingency missions. By being able to use a wide array of training terrain databases and modify the behavior of the computer generated opposing forces, CATT offers an unlimited array of training options to support the Army's many regional combat missions. The combination of tough field and live fire training, and realistic simulation training in CATT, is the formula to prepare Soldiers and their Leaders for the uncertainties they face in combat operations. FY 2020 base funding of $9.241 million for SE Core will continue the development of the Standard Terrain Database Generation Capability (STDGC) to ensure the process remains Army Geospatial Center (AGC) certified and that the terrain data maintains the "Gold Standard" quality and remain concurrent with supported training systems. FY 2020 funds will also continue the development and integration of new tools and processes to improve the STDGC to accommodate generation of increasing larger constructive terrain databases.
Document Details
- Document Type
- R2 Budgetary Justification
- Publication Date
- Oct 01, 2020
- Source ID
- 0604780A_5_2040_PB_2020
- Change Summary Explanation
- Decrease in FY 2020 budget is due to modernization efforts from Games for Training (GFT), SE Core, CCTT, and AVCATT RDTE funds in order to increase funding for Synthetic Training Environment (STE) in PE 0604121A, Project FD6.
- Service Agency Name
- Army
Entities
Organizations
- United States Army
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