Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoning

Abstract

Many animals, and an increasing number of artificial agents, display sophisticated capabilities to perceive and manipulate objects. But human beings remain distinctive in their capacity for flexible, creative tool use—using objects in new ways to act on the world, achieve a goal, or solve a problem. To study this type of general physical problem solving, we introduce the Virtual Tools game. In this game, people solve a large range of challenging physical puzzles in just a handful of attempts. We propose that the flexibility of human physical problem solving rests on an ability to imagine the effects of hypothesized actions, while the efficiency of human search arises from rich action priors which are updated via observations of the world. We instantiate these components in the “sample, simulate, update” (SSUP) model and show that it captures human performance across 30 levels of the Virtual Tools game. More broadly, this model provides a mechanism for explaining how people condense general physical knowledge into actionable, task-specific plans to achieve flexible and efficient physical problem solving.

Document Details

Document Type
Pub Defense Publication
Publication Date
Nov 23, 2020
Source ID
10.1073/pnas.1912341117

Entities

People

  • Joshua B. Tenenbaum
  • Kelsey R. Allen
  • Kevin A. Smith

Organizations

  • Honda (United States)
  • Massachusetts Institute of Technology
  • Mitsubishi (United States)
  • National Science Foundation of Sri Lanka
  • Office of Naval Research

Tags

Readers

  • Neural Network Machine Learning.
  • Systems Analysis and Design
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.