Alternating the population and control neural networks to solve high-dimensional stochastic mean-field games

Abstract

Mean-field games (MFGs) is an emerging field that models large populations of agents. They play a central role in many disciplines, such as economics, data science, and engineering. Since many applications come in the form of high-dimensional stochastic MFGs, numerical methods that use spatial grids are prone to the curse of dimensionality. To this end, we exploit the variational structure of potential MFGs and reformulate it as a generative adversarial network (GAN) training problem. This reformulation allays a bit the curse of dimensionality when solving high-dimensional MFGs in the stochastic setting, by avoiding spatial grids or uniform sampling in high dimensions, and instead utilizes the structure of the MFG and its connection with GANs.

Document Details

Document Type
Pub Defense Publication
Publication Date
Jul 30, 2021
Source ID
10.1073/pnas.2024713118

Entities

People

  • A. T. Lin
  • Levon Nurbekyan
  • Samy Wu Fung
  • Stanley Osher
  • Wuchen Li

Organizations

  • Air Force Office of Scientific Research
  • Colorado School of Mines
  • Office of Naval Research
  • University of California
  • University of South Carolina

Tags

Readers

  • Aerospace Propulsion Engineering.
  • Computational Fluid Dynamics (CFD)
  • Neural Network Machine Learning.

Technology Areas

  • AI & ML
  • AI & ML - Machine Learning Algorithms
  • AI & ML - Neural Networks