Perceiving distance in virtual reality: theoretical insights from contemporary technologies

Abstract

Decades of research have shown that absolute egocentric distance is underestimated in virtual environments (VEs) when compared with the real world. This finding has implications on the use of VEs for applications that require an accurate sense of absolute scale. Fortunately, this underperception of scale can be attenuated by several factors, making perception more similar to (but still not the same as) that of the real world. Here, we examine these factors as two categories: (i) experience inherent to the observer, and (ii) characteristics inherent to the display technology. We analyse how these factors influence the sources of information for absolute distance perception with the goal of understanding how the scale of virtual spaces is calibrated. We identify six types of cues that change with these approaches, contributing both to a theoretical understanding of depth perception in VEs and a call for future research that can benefit from changing technologies. This article is part of the theme issue ‘New approaches to 3D vision’.

Document Details

Document Type
Pub Defense Publication
Publication Date
Dec 13, 2022
Source ID
10.1098/rstb.2021.0456

Entities

People

  • Jeanine Stefanucci
  • Robert Edward (Bobby) Bodenheimer
  • Sarah H Creem-Regehr

Organizations

  • National Science Foundation
  • Office of Naval Research
  • University of Utah
  • Vanderbilt University

Tags

Fields of Study

  • Computer science

Readers

  • Geodesy
  • Human-Computer Interaction (HCI).
  • Systems Analysis and Design

Technology Areas

  • Space