Bidirectional Rendering of Vector Light Transport

Abstract

On the foundations of many rendering algorithms it is the symmetry between the path traversed by light and its adjoint path starting from the camera. However, several effects, including polarization or fluorescence, break that symmetry, and are defined only on the direction of light propagation. This reduces the applicability of bidirectional methods that exploit this symmetry for simulating effectively light transport. In this work, we focus on how to include these non‐symmetric effects within a bidirectional rendering algorithm. We generalize the path integral to support the constraints imposed by non‐symmetric light transport. Based on this theoretical framework, we propose modifications on two bidirectional methods, namely bidirectional path tracing and photon mapping, extending them to support polarization and fluorescence, in both steady and transient state.

Document Details

Document Type
Pub Defense Publication
Publication Date
Dec 18, 2017
Source ID
10.1111/cgf.13314

Entities

People

  • Adrián Jarabo
  • Victor Arellano

Organizations

  • Defense Advanced Research Projects Agency
  • Ministry of Economy, Industry and Competitiveness
  • University of Zaragoza

Tags

Fields of Study

  • Computer science

Readers

  • Finite Element Method (FEM) for solving Partial Differential Equations (PDEs)
  • Optical Physics and Photonics.