A Pixel‐Based Framework for Data‐Driven Clothing

Abstract

We propose a novel approach to learning cloth deformation as a function of body pose, recasting the graph‐like triangle mesh data structure into image‐based data in order to leverage popular and well‐developed convolutional neural networks (CNNs) in a two‐dimensional Euclidean domain. Then, a three‐dimensional animation of clothing is equivalent to a sequence of two‐dimensional RGB images driven/choreographed by time dependent joint angles. In order to reduce nonlinearity demands on the neural network, we utilize procedural skinning of the body surface to capture much of the rotation/deformation so that the RGB images only contain textures of displacement offsets from skin to clothing. Notably, we illustrate that our approach does not require accurate unclothed body shapes or robust skinning techniques. Additionally, we discuss how standard image based techniques such as image partitioning for higher resolution can readily be incorporated into our framework.

Document Details

Document Type
Pub Defense Publication
Publication Date
Nov 24, 2020
Source ID
10.1111/cgf.14108

Entities

People

  • Ning Jin
  • R. Fedkiw
  • Yilin Zhu
  • Zhe Geng

Organizations

  • Association of Research Libraries
  • Calico
  • Epic Games
  • Office of Naval Research
  • Stanford University

Tags

Fields of Study

  • Computer science

Readers

  • Approximation Theory.
  • Fluid Mechanics and Fluid Dynamics.
  • Neural Network Machine Learning.

Technology Areas

  • AI & ML
  • AI & ML - Neural Networks