Individual differences at play: An investigation into measuring Big Five personality facets with game‐based assessments
Abstract
Using game‐based assessments (GBAs) to assess and select job applicants presents the dual challenges of measuring intended job‐relevant constructs while analyzing GBA data that contain more predictors than observations. Exploring those challenges, we analyzed two GBAs that were designed to measure conscientiousness facets (i.e., achievement striving, self‐discipline, and cautiousness). Scores on traditional measures of personality and cognitive ability were modeled using either a restricted set of GBA predictors using cross‐validated ordinary least squares (OLS) regression or by the fuller set (p = 248) using random forests regression. Overall, the prediction of personality was near‐zero; but the latter approach explained 14%–30% of the variance in predicting cognitive ability. Our findings warn of GBAs potentially measuring unintended constructs rather than their intended constructs.
Document Details
- Document Type
- Pub Defense Publication
- Publication Date
- Dec 05, 2021
- Source ID
- 10.1111/ijsa.12360
Entities
People
- Andrea L. Sinclair
- Evan Mulfinger
- Felix Y. Wu
- Frederick L. Oswald
- Leo Alexander
- Rodney A. McCloy
Organizations
- Human Resources Research Organization
- Rice University
- U.S. Army Research Institute for the Behavioral and Social Sciences