Peers Increase Late Adolescents' Exploratory Behavior and Sensitivity to Positive and Negative Feedback

Abstract

Adolescents take more risks with peers than when alone. It is not clear how peer presence affects adolescents' risky decision making, however. We used the Iowa Gambling Task (IGT)—a game used to assess decision making involving risk and reward—to examine how peers affect late adolescents' exploration of relevant environmental cues, ability to learn from the outcomes (positive and negative) of that exploration, and ability to integrate feedback to adjust behavior toward optimal long‐term outcomes. One hundred and one 18‐ to 22‐year old males (M = 19.8 years) were randomly assigned to play the IGT either alone or observed by peers. Late adolescents tested with observers engaged in more exploratory behavior, learned faster from both positive and negative outcomes, and evinced better task performance than those tested alone.

Document Details

Document Type
Pub Defense Publication
Publication Date
Aug 19, 2015
Source ID
10.1111/jora.12219

Entities

People

  • Elizabeth P. Shulman
  • Jason Chein
  • Karol Silva
  • Laurence Steinberg

Organizations

  • Brock University
  • King Abdulaziz University
  • Temple University
  • United States Army Medical Research and Development Command

Tags

Fields of Study

  • Psychology

Readers

  • Psychological Intervention/Treatment for Stress, Anxiety, PTSD, and Related Emotional and Cognitive Health Symptoms.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.