Importance of Path Planning Variability: A Simulation Study

Abstract

Individuals vary in the way they navigate through space. Some take novel shortcuts, while others rely on known routes to find their way around. We wondered how and why there is so much variation in the population. To address this, we first compared the trajectories of 368 human subjects navigating a virtual maze with simulated trajectories. The simulated trajectories were generated by strategy‐based path planning algorithms from robotics. Based on the similarities between human trajectories and different strategy‐based simulated trajectories, we found that there is a variation in the type of strategy individuals apply to navigate space, as well as variation within individuals on a trial‐by‐trial basis. Moreover, we observed variation within a trial when subjects occasionally switched the navigation strategies halfway through a trajectory. In these cases, subjects started with a route strategy, in which they followed a familiar path, and then switched to a survey strategy, in which they took shortcuts by considering the layout of the environment. Then we simulated a second set of trajectories using five different but comparable artificial maps. These trajectories produced the similar pattern of strategy variation within and between trials. Furthermore, we varied the relative cost, that is, the assumed mental effort or required timesteps to choose a learned route over alternative paths. When the learned route was relatively costly, the simulated agents tended to take shortcuts. Conversely, when the learned route was less costly, the simulated agents showed preference toward a route strategy. We suggest that cost or assumed mental effort may be the reason why in previous studies, subjects used survey knowledge when instructed to take the shortest path. We suggest that this variation we observe in humans may be beneficial for robotic swarms or collections of autonomous agents during information gathering.

Document Details

Document Type
Pub Defense Publication
Publication Date
Aug 26, 2021
Source ID
10.1111/tops.12568

Entities

People

  • Chuanxiuyue He
  • Jeffrey L. Krichmar

Organizations

  • National Science Foundation
  • United States Air Force
  • University of California
  • University of California, Irvine
  • University of California, Santa Barbara

Tags

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computational Modeling and Simulation
  • Educational Psychology

Technology Areas

  • AI & ML
  • AI & ML - Autonomous Systems
  • AI & ML - Bayesian Inference
  • Autonomy
  • Space
  • Space - Spacecraft Maneuvers