TV and video game streaming with a quantum receiver: A study on a Rydberg atom-based receiver's bandwidth and reception clarity

Abstract

We demonstrate the ability to receive live color analog television and video game signals with the use of the Rydberg atom receiver. The typical signal expected for traditional 480i National Television Standards Committee format video signals requires a bandwidth of over 3 MHz. We determine the beam sizes, powers, and detection method required for the Rydberg atoms to receive this type of signal. The beam size affects the average time the atoms remain in the interaction volume, which is inversely proportional to the bandwidth of the receiver. We find that small beam diameters (less than 100 μm) lead to much faster responses and allow for color reception. We demonstrate the effect of the beam size on bandwidth by receiving a live 480i video stream with the Rydberg atom receiver. The best video reception was achieved with a beam width of 85 μm full-width at half-max.

Document Details

Document Type
Pub Defense Publication
Publication Date
Aug 17, 2022
Source ID
10.1116/5.0098057

Entities

People

  • Alexandra Artusio-Glimpse
  • Andrew P. Rotunno
  • Christopher L. Holloway
  • Matthew T. Simons
  • Nikunjkumar Prajapati
  • Samuel Berweger
  • Stephen D. Voran

Organizations

  • Communications Technology Laboratory
  • Defense Advanced Research Projects Agency
  • Institute for Telecommunication Sciences
  • National Institute of Standards and Technology

Tags

Fields of Study

  • Physics

Readers

  • Human-Computer Interaction (HCI).
  • Positioning, Navigation, and Timing (PNT) Technology.
  • Quantum spin resonance or Electron Paramagnetic Resonance spectroscopy.

Technology Areas

  • Quantum Computing