A layered, heterogeneous reflectance model for acquiring and rendering human skin

Abstract

We introduce a layered, heterogeneous spectral reflectance model for human skin. The model captures the inter-scattering of light among layers, each of which may have an independent set of spatially-varying absorption and scattering parameters. For greater physical accuracy and control, we introduce an infinitesimally thin absorbing layer between scattering layers. To obtain parameters for our model, we use a novel acquisition method that begins with multi-spectral photographs. By using an inverse rendering technique, along with known chromophore spectra, we optimize for the best set of parameters for each pixel of a patch. Our method finds close matches to a wide variety of inputs with low residual error.

Document Details

Document Type
Pub Defense Publication
Publication Date
Dec 01, 2008
Source ID
10.1145/1409060.1409093

Entities

People

  • Craig Donner
  • Eugene D'eon
  • Ravi Ramamoorthi
  • Szymon Rusinkiewicz
  • Tim Weyrich

Organizations

  • Columbia University
  • Division of Computing and Communication Foundations
  • Division of Information and Intelligent Systems
  • Nvidia
  • Office of Naval Research
  • Princeton University

Tags

Readers

  • Computational Modeling and Simulation
  • Computer Vision.
  • Electromagnetic Wave Scattering and Antenna Radiation Engineering