GRAMPS

Abstract

We introduce GRAMPS, a programming model that generalizes concepts from modern real-time graphics pipelines by exposing a model of execution containing both fixed-function and application-programmable processing stages that exchange data via queues. GRAMPS allows the number, type, and connectivity of these processing stages to be defined by software, permitting arbitrary processing pipelines or even processing graphs. Applications achieve high performance using GRAMPS by expressing advanced rendering algorithms as custom pipelines, then using the pipeline as a rendering engine. We describe the design of GRAMPS, then evaluate it by implementing three pipelines, that is, Direct3D, a ray tracer, and a hybridization of the two, and running them on emulations of two different GRAMPS implementations: a traditional GPU-like architecture and a CPU-like multicore architecture. In our tests, our GRAMPS schedulers run our pipelines with 500 to 1500KB of queue usage at their peaks.

Document Details

Document Type
Pub Defense Publication
Publication Date
Jan 01, 2009
Source ID
10.1145/1477926.1477930

Entities

People

  • Jeremy Sugerman
  • Kayvon Fatahalian
  • Kurt Akeley
  • Pat Hanrahan
  • Solomon Boulos

Organizations

  • Microsoft Research
  • Stanford University
  • United States Army Research Laboratory

Tags

Fields of Study

  • Computer science

Readers

  • Parallel and Distributed Computing.