Frequency analysis and sheared reconstruction for rendering motion blur

Abstract

Motion blur is crucial for high-quality rendering, but is also very expensive. Our first contribution is a frequency analysis of motion-blurred scenes, including moving objects, specular reflections, and shadows. We show that motion induces a shear in the frequency domain, and that the spectrum of moving scenes can be approximated by a wedge. This allows us to compute adaptive space-time sampling rates, to accelerate rendering. For uniform velocities and standard axis-aligned reconstruction, we show that the product of spatial and temporal bandlimits or sampling rates is constant, independent of velocity. Our second contribution is a novel sheared reconstruction filter that is aligned to the first-order direction of motion and enables even lower sampling rates. We present a rendering algorithm that computes a sheared reconstruction filter per pixel, without any intermediate Fourier representation. This often permits synthesis of motion-blurred images with far fewer rendering samples than standard techniques require.

Document Details

Document Type
Pub Defense Publication
Publication Date
Jul 27, 2009
Source ID
10.1145/1531326.1531399

Entities

People

  • Frédo Durand
  • Kevin Egan
  • Nicolas Holzschuch
  • Ravi Ramamoorthi
  • Yu-ting Tseng

Organizations

  • Columbia University
  • Institut National de Recherche en Informatique et en Automatique
  • Massachusetts Institute of Technology
  • National Science Foundation
  • Office of Naval Research
  • University of California, Berkeley

Tags

Fields of Study

  • Computer science

Readers

  • Operations Research
  • Radar Systems Engineering.
  • Wave Propagation and Nonlinear Chaotic Dynamics.

Technology Areas

  • Space
  • Space - Space Objects