OpenFab

Abstract

3D printing hardware is rapidly scaling up to output continuous mixtures of multiple materials at increasing resolution over ever larger print volumes. This poses an enormous computational challenge: large high-resolution prints comprise trillions of voxels and petabytes of data and simply modeling and describing the input with spatially varying material mixtures at this scale is challenging. Existing 3D printing software is insufficient; in particular, most software is designed to support only a few million primitives, with discrete material choices per object. We present OpenFab, a programmable pipeline for synthesis of multi-material 3D printed objects that is inspired by RenderMan and modern GPU pipelines. The pipeline supports procedural evaluation of geometric detail and material composition, using shader-like fablets , allowing models to be specified easily and efficiently. We describe a streaming architecture for OpenFab; only a small fraction of the final volume is stored in memory and output is fed to the printer with little startup delay. We demonstrate it on a variety of multi-material objects.

Document Details

Document Type
Pub Defense Publication
Publication Date
Jul 21, 2013
Source ID
10.1145/2461912.2461993

Entities

People

  • Jonathan Ragan-Kelley
  • Kiril VidimĨe
  • Szu-po Wang
  • Wojciech Matusik

Organizations

  • Defense Advanced Research Projects Agency
  • Division of Computing and Communication Foundations
  • Division of Information and Intelligent Systems
  • Massachusetts Institute of Technology

Tags

Readers

  • Computer Vision.
  • Distributed Systems and Data Platform Development
  • Parallel and Distributed Computing.