High-order diffraction and diffuse reflections for interactive sound propagation in large environments

Abstract

We present novel algorithms for modeling interactive diffuse reflections and higher-order diffraction in large-scale virtual environments. Our formulation is based on ray-based sound propagation and is directly applicable to complex geometric datasets. We use an incremental approach that combines radiosity and path tracing techniques to iteratively compute diffuse reflections. We also present algorithms for wavelength-dependent simplification and visibility graph computation to accelerate higher-order diffraction at runtime. The overall system can generate plausible sound effects at interactive rates in large, dynamic scenes that have multiple sound sources. We highlight the performance in complex indoor and outdoor environments and observe an order of magnitude performance improvement over previous methods.

Document Details

Document Type
Pub Defense Publication
Publication Date
Jul 27, 2014
Source ID
10.1145/2601097.2601216

Entities

People

  • Carl Schissler
  • Dinesh Manocha
  • Ravish Mehra

Organizations

  • Army Research Office
  • Link Foundation
  • National Science Foundation
  • University of North Carolina at Chapel Hill

Tags

Fields of Study

  • Physics

Readers

  • Acoustical Oceanography.
  • Computer Vision.
  • Electromagnetic Wave Scattering and Antenna Radiation Engineering