Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments

Abstract

In this article, we detail a series of experiments that examines the effect of vertical field-of-view extension and the addition of non-specific peripheral visual stimulation on gait characteristics and distance judgments in a head-worn virtual environment. Specifically, we examined four field-of-view configurations: a common 60° diagonal field of view (48° × 40°), a 60° diagonal field of view with the addition of a luminous white frame in the far periphery, a field of view with an extended upper edge, and a field of view with an extended lower edge. We found that extension of the field of view, either with spatially congruent or spatially non-informative visuals, resulted in improved distance judgments and changes in observed posture. However, these effects were not equal across all field-of-view configurations, suggesting that some configurations may be more appropriate than others when balancing performance, cost, and ergonomics.

Document Details

Document Type
Pub Defense Publication
Publication Date
Oct 22, 2016
Source ID
10.1145/2983631

Entities

People

  • David M. Krum
  • J. Adam Jones
  • Mark T. Bolas

Organizations

  • Office of Naval Research
  • University of Mississippi
  • University of Southern California

Tags

Readers

  • Aerodynamics/Aeronautics.
  • Human-Computer Interaction (HCI).
  • Vision Science/Vision Psychology/Cognitive Neuroscience.