Gunrock

Abstract

For large-scale graph analytics on the GPU, the irregularity of data access/control flow and the complexity of programming GPUs have been two significant challenges for developing a programmable high-performance graph library. "Gunrock," our high-level bulk-synchronous graph-processing system targeting the GPU, takes a new approach to abstracting GPU graph analytics: rather than designing an abstraction around computation , Gunrock instead implements a novel data-centric abstraction centered on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high-performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We evaluate Gunrock on five graph primitives (BFS, BC, SSSP, CC, and PageRank) and show that Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives, and better performance than any other GPU high-level graph library.

Document Details

Document Type
Pub Defense Publication
Publication Date
Feb 27, 2016
Source ID
10.1145/3016078.2851145

Entities

People

  • Andrew D Davidson
  • Andy Riffel
  • John D. Owens
  • Yangzihao Wang
  • Yuduo Wu
  • Yuechao Pan

Organizations

  • Defense Advanced Research Projects Agency
  • National Science Foundation
  • United States Army
  • University of California, Davis

Tags

Fields of Study

  • Computer science

Readers

  • Distributed Systems and Data Platform Development
  • Graph Algorithms and Convex Optimization.
  • Parallel and Distributed Computing.