Designing and Evaluating a Mesh Simplification Algorithm for Virtual Reality
Abstract
With the increasing accessibility of the mobile head-mounted displays (HMDs), mobile virtual reality (VR) systems are finding applications in various areas. However, mobile HMDs are highly constrained with limited graphics processing units (GPUs) and low processing power and onboard memory. Hence, VR developers must be cognizant of the number of polygons contained within their virtual environments to avoid rendering at low frame rates and inducing simulator sickness. The most robust and rapid approach to keeping the overall number of polygons low is to use mesh simplification algorithms to create low-poly versions of pre-existing, high-poly models. Unfortunately, most existing mesh simplification algorithms cannot adequately handle meshes with lots of boundaries or nonmanifold meshes, which are common attributes of many 3D models.
Document Details
- Document Type
- Pub Defense Publication
- Publication Date
- Jun 27, 2018
- Source ID
- 10.1145/3209661
Entities
People
- Balakrishnan Prabhakaran
- Chengyuan Lai
- Kanchan Bahirat
- Ryan P. Mcmahan
Organizations
- Army Research Office
- National Science Foundation
- University of Texas at Dallas