3D hair synthesis using volumetric variational autoencoders

Abstract

Recent advances in single-view 3D hair digitization have made the creation of high-quality CG characters scalable and accessible to end-users, enabling new forms of personalized VR and gaming experiences. To handle the complexity and variety of hair structures, most cutting-edge techniques rely on the successful retrieval of a particular hair model from a comprehensive hair database. Not only are the aforementioned data-driven methods storage intensive, but they are also prone to failure for highly unconstrained input images, complicated hairstyles, and failed face detection. Instead of using a large collection of 3D hair models directly, we propose to represent the manifold of 3D hairstyles implicitly through a compact latent space of a volumetric variational autoencoder (VAE). This deep neural network is trained with volumetric orientation field representations of 3D hair models and can synthesize new hairstyles from a compressed code. To enable end-to-end 3D hair inference, we train an additional embedding network to predict the code in the VAE latent space from any input image. Strand-level hairstyles can then be generated from the predicted volumetric representation. Our fully automatic framework does not require any ad-hoc face fitting, intermediate classification and segmentation, or hairstyle database retrieval. Our hair synthesis approach is significantly more robust and can handle a much wider variation of hairstyles than state-of-the-art data-driven hair modeling techniques with challenging inputs, including photos that are low-resolution, overexposured, or contain extreme head poses. The storage requirements are minimal and a 3D hair model can be produced from an image in a second. Our evaluations also show that successful reconstructions are possible from highly stylized cartoon images, non-human subjects, and pictures taken from behind a person. Our approach is particularly well suited for continuous and plausible hair interpolation between very different hairstyles.

Document Details

Document Type
Pub Defense Publication
Publication Date
Dec 04, 2018
Source ID
10.1145/3272127.3275019

Entities

People

  • Chongyang Ma
  • Hao Li
  • Hikaru Ibayashi
  • Linjie Luo
  • Liwen Hu
  • Shunsuke Saito

Organizations

  • Adobe
  • Snap Inc.
  • Sony Corporation of America
  • United States Army Research Laboratory
  • University of Southern California

Tags

Fields of Study

  • Computer science

Readers

  • Auditory Neuroscience/Auditory Physiology.
  • Game Theory.
  • Neural Network Machine Learning.

Technology Areas

  • AI & ML
  • AI & ML - Neural Networks
  • Space