"What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization
Abstract
Currently, there is no formal taxonomy for the activities that users engage in when interacting with and making meaning from spatio-temporal game data visualizations. As data visualization, especially spatio-temporal visualization, becomes more popular for game data analytics, it becomes increasingly crucial that we develop a formal understanding of how users, especially players, interact with and extract meaning from game data using these systems. However, existing taxonomies developed for InfoVis are not directly applicable due to domain differences and a lack of consensus within the literature. This paper presents the beginnings of a taxonomy for user interaction with spatio-temporal data specific to the domain of games, developed from the results of a qualitative user study (n=7) in which experienced players were tasked with using a spatio-temporal visualization system to explore and understand telemetry data from Defense of the Ancients 2 (DotA 2). The taxonomy includes seven activities organized into three categories: Data Interaction, Sense Making, and Validation. We discuss the implications of these activities on design and future research.
Document Details
- Document Type
- Pub Defense Publication
- Publication Date
- Oct 05, 2021
- Source ID
- 10.1145/3474687
Entities
People
- Andy Bryant
- Erica Kleinman
- Magy Seif El-Nasr
- Nikitha Preetham
- Zhaoqing Teng
Organizations
- National Science Foundation
- Northeastern University
- Office of Naval Research
- University of California, Santa Cruz