Recovering Geometric Information with Learned Texture Perturbations

Abstract

Regularization is used to avoid overfitting when training a neural network; unfortunately, this reduces the attainable level of detail hindering the ability to capture high-frequency information present in the training data. Even though various approaches may be used to re-introduce high-frequency detail, it typically does not match the training data and is often not time coherent. In the case of network inferred cloth, these sentiments manifest themselves via either a lack of detailed wrinkles or unnaturally appearing and/or time incoherent surrogate wrinkles. Thus, we propose a general strategy whereby high-frequency information is procedurally embedded into low-frequency data so that when the latter is smeared out by the network the former still retains its high-frequency detail. We illustrate this approach by learning texture coordinates which when smeared do not in turn smear out the high-frequency detail in the texture itself but merely smoothly distort it. Notably, we prescribe perturbed texture coordinates that are subsequently used to correct the over-smoothed appearance of inferred cloth, and correcting the appearance from multiple camera views naturally recovers lost geometric information.

Document Details

Document Type
Pub Defense Publication
Publication Date
Sep 22, 2021
Source ID
10.1145/3480137

Entities

People

  • Hui Zhou
  • Jane Wu
  • Ronald Fedkiw
  • Yongxu Jin
  • Zhenglin Geng

Organizations

  • Epic Games
  • JD.com
  • Office of Naval Research
  • Stanford University

Tags

Fields of Study

  • Computer science

Readers

  • Computer Vision.
  • Neural Network Machine Learning.
  • Radar Systems Engineering.

Technology Areas

  • AI & ML
  • AI & ML - Machine Learning Algorithms
  • AI & ML - Neural Networks