Calibrated Passability Perception in Virtual Reality Transfers to Augmented Reality

Abstract

As applications for virtual reality (VR) and augmented reality (AR) technology increase, it will be important to understand how users perceive their action capabilities in virtual environments. Feedback about actions may help to calibrate perception for action opportunities (affordances) so that action judgments in VR and AR mirror actors’ real abilities. Previous work indicates that walking through a virtual doorway while wielding an object can calibrate the perception of one’s passability through feedback from collisions. In the current study, we aimed to replicate this calibration through feedback using a different paradigm in VR while also testing whether this calibration transfers to AR. Participants held a pole at 45°and made passability judgments in AR (pretest phase). Then, they made passability judgments in VR and received feedback on those judgments by walking through a virtual doorway while holding the pole (calibration phase). Participants then returned to AR to make posttest passability judgments. Results indicate that feedback calibrated participants’ judgments in VR. Moreover, this calibration transferred to the AR environment. In other words, after experiencing feedback in VR, passability judgments in VR and in AR became closer to an actor’s actual ability, which could make training applications in these technologies more effective.

Document Details

Document Type
Pub Defense Publication
Publication Date
Oct 25, 2023
Source ID
10.1145/3613450

Entities

People

  • Holly Gagnon
  • Jeanine Stefanucci
  • Robert Edward (Bobby) Bodenheimer
  • Sarah H Creem-Regehr

Organizations

  • National Science Foundation
  • Office of Naval Research
  • University of Utah
  • Vanderbilt University

Tags

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computational Modeling and Simulation
  • Organizational Psychology.