Me and My VE 2022: Human Factors Applications Using Virtual Reality, Mixed Reality, and Virtual Environments
Abstract
This abstract is a companion piece to the ninth iteration of the “Me and My VE” interactive session. The purpose of this alternative format session is to allow human factors researchers to demonstrate how they use virtual reality, mixed reality, and virtual environments to support end-user research. The session begins with each presenter providing a brief introduction of their virtual reality, mixed reality, or virtual environment application. After this introduction, attendees engage with the presenters and their virtual environments in an interactive demonstration period. This year’s demonstrations include applications ranging from designing virtual environments for accessibility to using virtual and extended reality to support medical and aviation training, content validation, and human-computer interaction studies. The goal of the session is to allow attendees to experience how human factors professionals use virtual environments to support human factors-oriented research and to learn about the exciting work being conducted in this field.
Document Details
- Document Type
- Pub Defense Publication
- Publication Date
- Sep 01, 2022
- Source ID
- 10.1177/1071181322661001
Entities
People
- Aaron Gluck
- Allison Bayro
- Amanda Bond
- Benjamin M. Goldberg
- Cherrise Ficke
- Chris Mayhorn
- Heejin Jeong
- Jihoon Kim
- Kendall Carmody
- Lt Sarah Beadle
- Randall D. Spain
- Robert Sail
- Rosemarie Figueroa-jacinto
- Shannon K.t. Bailey
- W. Hong Yeo
- Zachary Pugh
Organizations
- Clemson University
- Florida Institute of Technology
- Georgia Tech
- North Carolina State University
- United States Army
- United States Navy
- University of Illinois at Chicago