Gaming Technology in Support of Army Training
Abstract
The Games for Training (GFT) program will provide a commercial-off-the-shelf (COTS) product line of personal computer based gaming applications to train Soldiers in decision-making, team and individual tasks at different skill levels, using multiple mission scenarios. The program will leverage the commercial game industry to provide state of the art training solutions. The program will provide Army-wide licenses from the commercial market, or from Research and Development agencies, and the hardware required to operate the systems. The individual products will permit Soldiers and units to conduct training in a real-time, semi-immersive environment that will leverage Synthetic Environment Core (SE Core) capabilities and operate in the Live, Virtual and Constructive Integrated Training Environment (LVC-ITE). FY12 core funding of 1.429 million will integrate SE Core products and new commercial and government technology into the current gaming systems.
Document Details
- Document Type
- Project
- Publication Date
- Oct 01, 2012
- Source ID
- 577_0604780A_5_2040_PB_2012
Related Documents
- Root: Combined Arms Tactical Trainer (CATT) Core
- Child Accomplishment: Engineering and Manufacturing Development (EMD) phase contract activity for the Games for Training (GFT) program.
- Child Accomplishment: Government Program Management for the Games for Training (GFT) program.
- Child Cost Item: 5cb77134bb5fff03df0a1e493cec8eaa
- Child Cost Item: d02a91d8526c629cac1660f433d29608