SYNTHETIC ENVIR CORE

Abstract

This project supports the Synthetic Environment Core (SE Core) Program. SE Core is a key U.S. Army initiative specifically designed to enhance the training capability we provide our Warfighters. SE Core's mission is to ensure the Army's virtual training systems and simulators are fully integrated and interoperable in order to conduct Contemporary Operating Environment and Combined Arms training. It takes stand alone training systems that were not envisioned to work together and provides a method to have meaningful interoperable training. SE Core provides visual models, terrain, and entity behaviors that are more life-like than simulators have in the past. The result is a "Fair Fight" capability; no simulator will have an inherent advantage over another, allowing for air and ground coordination and integrated training missions that accurately replicate combat operations being experienced in the Contemporary Operational Environment (COE). SE Core provides the capability that is sufficient for current and future combat operations training, Mission Rehearsal, and COE training. SE Core reduces redundancies within simulators and increases realism. SE Core is building the Army's Common Virtual Environment (CVE) that not only provides the linkage between simulators but establishes a common environment for interoperability. Additionally, SE Core links to the Integrated Training Environment (ITE) for an integrated capability to support ARFORGEN and the Combined Arms Training Strategy. SE Core is a foundational element in the Army's Training Transformation Plan linking the embedded systems, multi-mode Live, Virtual, Constructive (LVC) training capability with current systems. SE Core enables the Army to execute combined arms and joint training, mission planning and rehearsals at home station and deployed locations critical to training for COE operations. SE Core continues to integrate a series of interoperable software components for the Army's CVE and facilitates interoperability in a LVC Integrated Training Environment (ITE). The components are One Semi-Automated Forces (OneSAF) integration; terrain database production; common visual models; a virtual systems architecture; a dynamic environment; battle command development; and being net ready. A major SE Core component is the Standard Terrain Database Generation Capability (STDGC) process used to produce the synthetic terrain used in simulators. The STDGC uses an open format that can be translated into correlated runtime terrain databases to support the LVC ITE and for mission planning/rehearsal/execution in support of Overseas Contingency Operations (OCO). This terrain is currently used by four virtual simulators and expanding to others. This has reduced redundancy, increased realism and facilitates an integrated LVC ITE. FY12 core funding of $13.927 million will provide for common terrain databases to be generated by the Terrain Database Center (TDC). The TDC continues development and refinement of the STDGC. FY2012 funds will continue to enhance OneSAF in the SE Core Architecture, CCTT, AVCATT and other virtual simulator baselines. Maintaining OneSAF for virtual simulations enables interoperability with the LVC ITE and reduces cost as individual virtual simulators will no longer develop and maintain separate SAFs. The SE Core Product Line of Common Virtual Components will continue with upgrades, integration and refinement, and the continued development of common visual models.

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Document Details

Document Type
Project
Publication Date
Oct 01, 2012
Source ID
582_0604780A_5_2040_PB_2012

Tags

Fields of Study

  • Computer science

Readers

  • Military Training and Readiness Simulation

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