JFCOM Wargaming

Abstract

Funding supports the CSAF Title 10 wargaming efforts to test concepts, capabilities, programming choices, and plans using simulation and other techniques, otherwise known as wargaming. Based on the Department and Air Force direction, there is a concerted effort in these periods of fiscal restraint to reinvigorate, institutionalize, and systematize wargaming across the Department. This effort requires continued funding to maintain the level of effort to most effectively pursue an innovative strategy, avoid operational and technical surprise and make best use of limited resources. The Air Force continues to refine the wargame process and design to better integrate and synergize those efforts in support of the Air Force Strategy, Planning, Programming, Budget, and Execution (SPPBE) process. Specifically, in addition to maintaining a robust Title 10 Wargame series, Global Engagement, servicing Chief of Staff of the Air Force (CSAF) objectives. The HAF Wargaming Enterprise is executing on-call Wargaming in support of the AF/A5/7, the Agile series, along with quick-turning wargame support to the USAF Enterprise Capability Collaboration Team (ECCT) requirements, the Enterprise series, Plan Blue, and to service AF/A5/7 strategy and concept development objectives; all to better address the requirements of the Strategy, Planning, Programming, Budget, and Execution (SPPBE)process and cycles. Additionally, HAF Wargaming provides and coordinates Air Force representation at other Service and Joint wargames as they execute across the department. These efforts are providing decision support to senior Air Force leaders involving investment strategies and develop concepts to best employ U.S. forces in future conflicts. The Wargame Information Environment (WIE) is a continually evolving system that provides an array of services to game players which enables the accomplishment of game objectives. The backbone of the WIE is GameNet, a deployable, standalone, Local Area Network (LAN) with servers and laptops that host applications to support virtual battlespace collaboration, decision making, three-dimensional visualizations & mapping, and services. Behind these applications are cutting edge technologies and database architectures from both commercial off-the-shelf and government developed software that assures relevance to the wargame. The modeling, simulation, and analysis applications allow participants, adjudicators, and control team members to effectively and efficiently collaborate, make decisions, present those decisions, and execute moves within the wargame; documenting each step in the process. This information capture enables discovery during the wargame and permits postgame analysis. These findings inform portfolio rebalancing exercises, concept and strategy development, and very senior leader decision making. This program element may include necessary civilian pay expenses required to manage, execute, and deliver weapon system capability. The use of such programs funds would be in addition to the civilian pay expenses budgeted in program element 0605831F. In FY20 $0M was expended for civilian pay expenses in this program element, and in FY21 $0M is forecasted for civilian pay expenses in this program element. This program is in Budget Activity 7, Operational System Development because this budget activity includes development efforts to upgrade systems that have been fielded or have received approval for full rate production and anticipate production funding in the current or subsequent fiscal year.

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Document Details

Document Type
Project
Publication Date
Oct 01, 2022
Source ID
675190_0207697F_7_3600_PB_2022

Tags

Readers

  • Enterprise Information Systems Architecture and Joint Command Capability Interoperability Support.
  • Game Theory.

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