PLAYER PARTICIPATION GAMING IN LIMITED WAR APPLICATIONS
Abstract
This paper defines a feasible approach to developing a facility for gaming limited wars, with particular emp a is on United States Air Force participation in such wars. It discusses some special circumstances associated with limited wars and the eff cts of these speci l circu s nce on the requirements for a war gaming facility designed for limited war analysis. Three approaches to the problem of gaming limited wars are compared - the highly automated, one or two-sided, closed game; the closed, two-sided manual game; and the open, manual war game. An approach is proposed which provides each of these three capabilities as progressive steps in a developmental program. An appendix, listing and briefly describing some of the major current war gaming activi ies, is included (Aut or
Document Details
- Document Type
- Technical Report
- Publication Date
- Feb 16, 1961
- Accession Number
- AD0261620
Entities
People
- Alan G. Eddy
- Paul C. Hewett