A COMPUTER SIMULATION OF PATTERN PERCEPTION AND CONCEPT FORMATION
Abstract
A general method for efficient discovery, learning, and self-construction by a computer is presented. The problem posed the computer is the problem of coming to know and to understand, in order to cope effectively with, the world that impinges upon it. The evolution, learning, behavior and purposes of brains and, in fact, any of the systems studied by psychology and biology should be so examined. That is, living systems change toward better functional knowledge of the underlying patterns in the world as they know it. They therefore are specific, more or less defective, embodiments of general laws of information discovery and learning, in the same sense that specific systems of physical entities - for example, impure compounds, suspension bridges, and solar systems - are specific embodiments of general laws of physics. (Author)
Document Details
- Document Type
- Technical Report
- Publication Date
- Aug 25, 1961
- Accession Number
- AD0276378
Entities
People
- Charles Vossler
- Leonard Uhr
Organizations
- System Development Corporation