COMPUTER SIMULATION AND GAMING LOGISTICS RESEARCH

Abstract

Gaming methods for research in US Army logistics are still in the early experimental stages. Computer simulation methods for Army logistics research are in a more advanced stage of development than gaming methods, but it is still an early stage. Gaming, computer simulation, and certain related mathematical methods are complementary methods; the successful application of any one of them today implies the capability to use all of them, separately or in appropriate combination. The use of both computer simulation and gaming methods for military logistics research has been increasing, although slowly, over the last 10 years. Free use of both methods has been impeded by unsolved technical problems. One of these, centering around excessive time requirements for programming computer simulations, appears to be on the verge of solution. The distinction between tactical and logistical gaming seems to have been incorrectly drawn and is hindering rather than helping work in both areas. Sufficient evidence shows the existence of a requirement for vigorous application of gaming and simulation methods to the unsolved problems of Army logistics.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 1962
Accession Number
AD0295735

Entities

People

  • Strother H. Walker

Tags

Communities of Interest

  • Biomedical
  • Ground and Sea Platforms
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Aircrafts
  • Amphibious Operations
  • Computer Programming
  • Computer Programs
  • Computer Simulations
  • Deployment
  • Employment
  • Government Procurement
  • Maintenance
  • Mathematical Models
  • Military Applications
  • Military Operations
  • Military Science
  • Naval Warfare
  • Operations Research
  • Warfare

Readers

  • Computational Modeling and Simulation
  • Maritime Combat Support and Expeditionary Logistics.
  • Systems Analysis and Design