EXPLORATORY ANALYSIS OF A RESEARCH AND DEVELOPMENT GAME

Abstract

As part of an undergraduate psychology course on Human Problems in Industry, a research and development (R+D) game has been developed for student laboratory participation. This paper reports on the first use of this game, exploring its potential for small group research. In addition, the report will examine the effects of two innovations, specifically an ''open-world,'' created by closed-circuit television, and the use of ''contextual maps'' as team ''memories''. Exploratory analysis of a research and development game. Potentials of close circuit television on world wide basis and the use of contextual maps as team memories.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1963
Accession Number
AD0408757

Entities

People

  • John L. Kennedy
  • K. W. Terhune

Organizations

  • Princeton University

Tags

Communities of Interest

  • Human Systems

DTIC Thesaurus Topics

  • Abstracts
  • Behavioral Sciences
  • Circuits
  • Closed Circuit Television
  • Concrete
  • Contracts
  • Costs
  • Environment
  • Human Behavior
  • Information Processing
  • Intercommunication Systems
  • Manufacturing
  • New York
  • Personality
  • Production Engineering
  • Psychology
  • Scheduling (Production)

Readers

  • Neural Network Machine Learning.
  • Research Science/Academic Research
  • Technical Research and Report Writing.