EXPLORATORY ANALYSIS OF A RESEARCH AND DEVELOPMENT GAME
Abstract
As part of an undergraduate psychology course on Human Problems in Industry, a research and development (R+D) game has been developed for student laboratory participation. This paper reports on the first use of this game, exploring its potential for small group research. In addition, the report will examine the effects of two innovations, specifically an ''open-world,'' created by closed-circuit television, and the use of ''contextual maps'' as team ''memories''. Exploratory analysis of a research and development game. Potentials of close circuit television on world wide basis and the use of contextual maps as team memories.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jun 01, 1963
- Accession Number
- AD0408757
Entities
People
- John L. Kennedy
- K. W. Terhune
Organizations
- Princeton University