GAME INTERACTIONS WITH "HUMANS" AND "MACHINES" AND THEIR RELATIONS TO TACTICAL BEHAVIOR AND SUCCESS
Abstract
An experiment was performed in which Ss engaged in a 'Path and obstacles' game where the S had the task of tracing a path on a 5 x 5 plug- board in such a way as to avoid hitting any of the five obstacles that had been placed by the other player. Half the Ss were told that the other player was a machine which had been programmed to play the game and the other half were led to be lieve that they were playing against another human. In addition, half the players were told to compete against the other player while half were told to cooperate. In every instance the setting of the obstacles by the other player was determined by a prearranged plan. In the human condition the other player was an accomplice who played according to a prearranged plan; the same plans, which determined the placement of every obstacle on every trial, were used in the machine condition. Two strategies oacle placement were used. Striking differences in success were found. The Ss performed much better when their competitive opponent was a 'machine' than they did when he was a 'human.' On the other hand, co operation with 'humans' was significantly more successful than cooperation with 'machines.'
Document Details
- Document Type
- Technical Report
- Publication Date
- May 01, 1963
- Accession Number
- AD0410479
Entities
People
- Albert E. Myers
- Carolyn B. Mcconville
- Cecil A. Gibb
Organizations
- Educational Testing Service