MAN-COMPUTER INTERFACE STUDY,
Abstract
Part I describes our development of a method for problem solving and learning related to trigonom etry problems. The methods of solution and learning discussed and illustrated are suffi ciently general that they may be extended to other areas of problems. Part II is concerned with research in computer game playing. The principal effort in this section is devoted to tree-pruning methods as applied to the game of chess. Rather than emphasis upon scoring param eters with only secondary attention to tree pruning, this study devotes primary attention to the tree-pruning methods. Close attention is given to the relationships between various existant computer-chess approaches and the one developed by this research. The method has been hand-simulated and sample plays are shown. Part III of the report describes continuing research dealing with human attitudes toward the man machine relationship. (Author)
Document Details
- Document Type
- Technical Report
- Publication Date
- Jun 01, 1963
- Accession Number
- AD0416612
Entities
People
- A. L. Kobler
- D. L. Johnson
Organizations
- University of Washington