MAN-COMPUTER INTERFACE STUDY,

Abstract

Part I describes our development of a method for problem solving and learning related to trigonom etry problems. The methods of solution and learning discussed and illustrated are suffi ciently general that they may be extended to other areas of problems. Part II is concerned with research in computer game playing. The principal effort in this section is devoted to tree-pruning methods as applied to the game of chess. Rather than emphasis upon scoring param eters with only secondary attention to tree pruning, this study devotes primary attention to the tree-pruning methods. Close attention is given to the relationships between various existant computer-chess approaches and the one developed by this research. The method has been hand-simulated and sample plays are shown. Part III of the report describes continuing research dealing with human attitudes toward the man machine relationship. (Author)

Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1963
Accession Number
AD0416612

Entities

People

  • A. L. Kobler
  • D. L. Johnson

Organizations

  • University of Washington

Tags

DTIC Thesaurus Topics

  • Computer Programs
  • Computers
  • Computing Devices
  • Handheld Game Consoles
  • Learning
  • Mobile Devices
  • Video Games

Readers

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  • Systems Analysis and Design