INVESTIGATION OF DIGITAL TECHNIQUES FOR RADAR LAND MASS SIMULATION.

Abstract

A study of the extent to which digital computing techniques may afford improved performance in the realtime simulation of airborne radars is reported. It is desired to reproduce the display presented by a scanning, groundmapping radar, having a range in the order of 200 miles and a resolution in the order of 60 points per mile. The simulated radar is mounted in an aircraft that flies at a maximu speed of Mach 3 at any altitude up to 10 miles, the flight plan not known to the simlator in advance. While a cursory examination of such requirements indicates that a straight-forward digital computer simulation of the display waveform would require exorbitant memory sizes and tremendous computational speeds, many factors can be used to advantage, in order to reduce the computational complexity to economically manageable proportions. Redundancy in the terrain itself implies that the height and reflectivity observed by the radar are not purely random functions; their consistency or predictability can be shown to significantly reduce the information-handling capacity of a simulator. (Author)

Document Details

Document Type
Technical Report
Publication Date
Aug 23, 1963
Accession Number
AD0424625

Tags

Communities of Interest

  • Air Platforms

DTIC Thesaurus Topics

  • Airborne
  • Aircrafts
  • Altitude
  • Computational Complexity
  • Computer Simulations
  • Computers
  • Consistency
  • Control Simulators
  • Digital Computers
  • Redundancy
  • Reflectivity
  • Scanning
  • Simulations
  • Simulators
  • Waveforms

Readers

  • Applied Combinatorial Optimization and Logic Circuit Design.
  • Radar Systems Engineering.
  • Systems Analysis and Design