GAKU: AN ARTIFICIAL STUDENT OF PROBLEM SOLVING,

Abstract

Describes research to construct, by programming on a computer, an intelligent learning system capable of handling a set of varying and increasingly complex tasks which, when performed by a human being, are usually said to require intelligence. States that the behavior of the system is determined by both direct and indirect means. Reports that the direct means involves detailed, explicit specification of responses or response patterns in the form of built-in programs, and that the indirect means is supplied by mechanisms which themselves are built-in programs but which are capable of collecting, organizing, and transforming information as well as generating and modifying programs under a set of conditions including interactions with the system's environment. States that the information and programs generated or modified influence subsequent action (overt or covert) of the system and that the mechanisms are used to supply a basic framework which provides potential capabilities in a variety of situations. Describes an attempt to coordinate three mechanisms, each working in a different phase of problem-solving activities. (Author)

Document Details

Document Type
Technical Report
Publication Date
Sep 16, 1963
Accession Number
AD0425184

Entities

People

  • Aiko M. Hormann
  • Stuart S. Shaffer
  • Theodore A. Van Wormer

Organizations

  • System Development Corporation

Tags

DTIC Thesaurus Topics

  • Biological Phenomena
  • Computer Programming
  • Computers
  • Computing Devices
  • Computing-Related Activities
  • Ecological And Environmental Phenomena
  • Environment
  • Learning
  • Mental Processes
  • Specifications

Readers

  • Database Systems and Applications
  • Systems Analysis and Design
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.