GAKU: AN ARTIFICIAL STUDENT OF PROBLEM SOLVING,
Abstract
Describes research to construct, by programming on a computer, an intelligent learning system capable of handling a set of varying and increasingly complex tasks which, when performed by a human being, are usually said to require intelligence. States that the behavior of the system is determined by both direct and indirect means. Reports that the direct means involves detailed, explicit specification of responses or response patterns in the form of built-in programs, and that the indirect means is supplied by mechanisms which themselves are built-in programs but which are capable of collecting, organizing, and transforming information as well as generating and modifying programs under a set of conditions including interactions with the system's environment. States that the information and programs generated or modified influence subsequent action (overt or covert) of the system and that the mechanisms are used to supply a basic framework which provides potential capabilities in a variety of situations. Describes an attempt to coordinate three mechanisms, each working in a different phase of problem-solving activities. (Author)
Document Details
- Document Type
- Technical Report
- Publication Date
- Sep 16, 1963
- Accession Number
- AD0425184
Entities
People
- Aiko M. Hormann
- Stuart S. Shaffer
- Theodore A. Van Wormer
Organizations
- System Development Corporation