A WAR-GAME ANALYSIS OF AN UNDEVELOPED SUBMARINE DETECTION SYSTEM

Abstract

The evaluation of a proposed submarine detection system by computer war gaming techniques is illustrated by a hypothetical example. A scenerio is chosen, tactics and policies established, and the tactical simulation conducted. From the results of the simulation, minimum specifications for the system to attain a given level of effectiveness are drawn. Finally, a scale is made for comparison of this system with similar systems in terms of cost per day per mile of barrier.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1965
Accession Number
AD0475240

Entities

People

  • Alvin G. Haworth Jr.

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Air Platforms
  • Ground and Sea Platforms
  • Weapons Technologies

DTIC Thesaurus Topics

  • Aircrafts
  • Computer Simulations
  • Computers
  • Dead Time
  • Detection
  • Detectors
  • Engineering
  • Flight Speeds
  • Operations Research
  • Simulations
  • Specifications
  • Submarine Detection
  • Submarines
  • Test And Evaluation
  • United States
  • Vehicles
  • War Games

Fields of Study

  • Engineering

Readers

  • Game Theory.
  • Radar Systems Engineering.
  • Systems Analysis and Design