COUNTER-INSURGENCY GAME DESIGN FEASIBILITY AND EVALUATION STUDY

Abstract

This report presents the feasibility of a computer model based on game findings that simulate some of the major aspects of the terror-phase of internal revolutionary conflict. The game, known as the ARPA-AGILE COIN GAME, was played fifteen times by varying groups. In the course of the manual simulations the game's rules and conditions were refined toward increasing realism and playability. A set of detailed flow charts was developed for a design for a computer model simulation of elements of the terror phase of internal war, based on the game. The game was refined to the point of readiness for its application to counterinsurgency (COIN) training. This report covers the usefulness of manual games and simulation for insurgency research; the COIN Game design, development and testing; research findings; the man-machine method for model building; and the AGILE-COIN model simulation.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Nov 01, 1965
Accession Number
AD0475846

Entities

People

  • Clark C. Abt
  • Daniel Del Solar
  • John Blaxall
  • Martin S. Gordon
  • Morton Gorden

Tags

Communities of Interest

  • C4I
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Computer Programming
  • Computer Programs
  • Computer Simulations
  • Computers
  • Guerrilla Warfare
  • Mathematical Analysis
  • Mathematical Models
  • Military Operations
  • Military Science
  • Military Tactics
  • Personality
  • Plastic Explosives
  • Simulations
  • Social Sciences
  • Students
  • Terrorists
  • Two Dimensional

Readers

  • Computational Modeling and Simulation
  • Game Theory.
  • Software Engineering