Pros and Cons of War Gaming and Simulation

Abstract

This paper explores the attributes of war games and simulations in order to delineate the contribution of each as a tool of research in problems of decision and planning. Comparisons are made on the basis of quality control, repeatability, and potential use of the results for statistical inference. The increasing use of war games as a means for measuring important military factors makes it paramount that these games be examined critically for general validity and utility.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 1961
Accession Number
AD0480730

Entities

People

  • Robert G. Hendrickson

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Abstracts
  • Computer Languages
  • Computers
  • Corporations
  • Directives
  • Employment
  • Game Theory
  • Hypotheses
  • Military Planning
  • Personnel Management
  • Procurement
  • Quality Control
  • Security
  • Simulations
  • Statistical Analysis
  • Statistical Inference
  • Steady State
  • Test And Evaluation
  • Training
  • Training Devices
  • War Games

Readers

  • Computational Modeling and Simulation
  • Military History / Militaries and War Studies
  • Theoretical Analysis.

Technology Areas

  • AI & ML
  • AI & ML - Bayesian Inference
  • AI & ML - DoD AI Strategy