MODIFICATION OF A COMPUTER WAR GAME FOR COMBINATION COMPUTER/MANUAL PLAY.

Abstract

This document points out the rigidity of certain processes commonly used in computerized war games to perform decision making functions. Such procedures are believed to have detrimental effects upon the value of these simulations for many analytical applications. As a partial solution to this problem, a combination computer/manual game is proposed which provides for a human decisionmaker and adds much in the way of flexibility to the game. The ease with which a large computerized war game can be modified for combination computer/manual play is demonstrated by describing such a modification to an existing model and displaying flow charts of the logic for the modification. In addition to improving the analytical capabilities of the simulation, a combination computer/manual game provides educational and training capabilities not present in the completely computerized game. (Author)

Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1964
Accession Number
AD0482266

Entities

People

  • Zeanious L. Newcomb

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Computers
  • Control Simulators
  • Education
  • Mechanical Properties
  • Military Training
  • Resilience
  • Rigidity
  • Simulations
  • Simulators
  • Training
  • War Games

Readers

  • Game Theory.
  • Systems Analysis and Design