AN ON-LINE SIMULATION OF ASW IN A MULTI-BURST NUCLEAR ENVIRONMENT

Abstract

A general approach is documented as a guide to aid in the formulation and implementation of on-line, real time computer simulations. A computer program, MULNUC1, is developed as an on-line, real time computer simulation of antisubmarine warfare in a multiple burst nuclear environment. The principals of the game are a submarine armed with torpedoes, and two destroyers equipped with stand-off antisubmarine weapons. The simulation is intended as a demonstration of the on-line capabilities of the United States Naval Postgraduate School computer system and as a tool for further study of the factors involved in a representative ASW operational environment.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
May 01, 1966
Accession Number
AD0488327

Entities

People

  • David L. Mcmichael

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Ground and Sea Platforms
  • Weapons Technologies

DTIC Thesaurus Topics

  • Anti-Submarine Weapons
  • Computer Programming
  • Computer Programs
  • Computer Simulations
  • Computers
  • Coordinate Systems
  • Dead Reckoning
  • Destroyers
  • Detection
  • Environment
  • Human-Machine Interfaces
  • Plastic Explosives
  • Procedures (Computers)
  • Simulations
  • Submarines
  • United States
  • Weapons

Fields of Study

  • Physics

Readers

  • Maritime and Naval Warfare Studies
  • Robotics and Automation.