SIMULATION OF DECISIONMAKING IN CRISES: THREE MANUAL GAMING EXPERIMENTS
Abstract
Gaming techniques used in examining three hypothetical European crises occurring in the late 1960s are described. The aims in this gaming were to identify some of the political and military constraints that affect national decisionmaking during crises; to discern whether or not common patterns of action appear in different crises; and to infer military requirements in crises. On the basis of the recent gaming experience, observations and judgments are advanced about: (1) The effects of our three game structures on decisionmaking, and the quality and quantity of decisions in these games compared with decisions in real crises; (2) the escalation of violence in the games as opposed to that in real crises; (3) the impact of internal and external information flows on our game decisions; and (4) typical questions identified by these plays as deserving further study.
Document Details
- Document Type
- Technical Report
- Publication Date
- Aug 01, 1964
- Accession Number
- AD0605476
Entities
People
- H. Averch
- M. M. Lavin
Organizations
- RAND Corporation