DESIGNING AN ARTIFICIAL STUDENT.

Abstract

This paper describes the design philosophy and conceptual scheme for Gaku--a system of computer programs that is capable of exhibiting learning and problem-solving behavior. The concrete manifestation of this system consist of four mechanisms--a programming mechanism, a problem-oriented mechanism, a planning mechanism, and an induction mechanism--each of which is described. The operation of all four mechanisms is governed and regulated by an executive program called the mechanism coordinator. As an example of the operation of the system, its behavior in finding solutions to increasingly difficult versions of the 'Tower of Hanoi' puzzle is related. Suggestions are made as to appropriate directions for further research that would improve and broaden the capabilities of the system. (Author)

Document Details

Document Type
Technical Report
Publication Date
Oct 07, 1964
Accession Number
AD0608573

Entities

People

  • Aiko Hormann

Organizations

  • System Development Corporation

Tags

DTIC Thesaurus Topics

  • Application Software
  • Computer Programming
  • Computer Programs
  • Computers
  • Concrete
  • Digital Information
  • Executives
  • Learning
  • Operations Research
  • Philosophy
  • Software Development Tools

Readers

  • Artificial Intelligence
  • Computer Science.