DESIGNING AN ARTIFICIAL STUDENT.
Abstract
This paper describes the design philosophy and conceptual scheme for Gaku--a system of computer programs that is capable of exhibiting learning and problem-solving behavior. The concrete manifestation of this system consist of four mechanisms--a programming mechanism, a problem-oriented mechanism, a planning mechanism, and an induction mechanism--each of which is described. The operation of all four mechanisms is governed and regulated by an executive program called the mechanism coordinator. As an example of the operation of the system, its behavior in finding solutions to increasingly difficult versions of the 'Tower of Hanoi' puzzle is related. Suggestions are made as to appropriate directions for further research that would improve and broaden the capabilities of the system. (Author)
Document Details
- Document Type
- Technical Report
- Publication Date
- Oct 07, 1964
- Accession Number
- AD0608573
Entities
People
- Aiko Hormann
Organizations
- System Development Corporation