ALLOCATION OF TWO TYPES OF AIRCRAFT IN TACTICAL AIR WAR: A GAME-THEORETIC ANALYSIS

Abstract

The problem of allocating two types of aircraft (bombers and fighters) among three different air tasks (counter air, air defense, and support of ground operations) in a multi strike campaign is analyzed as a two sided war game. It is assumed that a bomber can be used in either the counter air or ground support operations, while a fighter can be used in either the air defense or ground support roles. That is, bombers and fighters have one task-ground support-in common. Optimal employment during the last strikes of the campaign consists of a concentration of all resources on support of ground operations. Optimal employment during the early strikes of the campaign requires randomization by both sides.

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Document Details

Document Type
Technical Report
Publication Date
Feb 18, 1960
Accession Number
AD0616566

Entities

People

  • L. D. Berkovitz

Organizations

  • RAND Corporation

Tags

DTIC Thesaurus Topics

  • Air Defense
  • Air Force
  • Air Strikes
  • Aircrafts
  • Close Support
  • Corporations
  • Employment
  • Equations
  • Game Theory
  • Ground Support
  • Inventory
  • Mathematics
  • Matrix Games
  • Probability
  • Probability Distributions
  • War Games

Readers

  • Aerospace logistics and air mobility.
  • Game Theory.