THE GAME OF SCIENCE,

Abstract

Conditions for the development of an aesthetic for science are propounded. Consideration of the subject includes the question as to whether the pursuit and practice of science can be regarded as seeking the structure of spontaneous creativity. The most likely manner by which the structure of spontaneous creativity can be handled is concluded to be the 'game of science.' 'Play' is claimed to be the object of the game and to bear the same relation to the professional activity of the scientist, i.e. organized thought, that physical exercise bears to everyone. The course of scientific play leads to full exercise of intuition within the rules of scientific method, which rules for the purpose of game play are not the same as those for scientific work. The ordering conception of the game is the notion of sysem to which each game must conform, the system itself conforming to the requirements of an equilibrium system. An example of a simple game would be to show how a business firm could be driven to bankruptcy by one or all of a number of actions. An example of a complex game would be g design a utopia to replace the City of Los Angeles. The report includes sections on the structure, rules, and postulates of the games.

Document Details

Document Type
Technical Report
Publication Date
Jul 01, 1965
Accession Number
AD0618730

Entities

People

  • T. A. Cowan

Organizations

  • RAND Corporation

Tags

DTIC Thesaurus Topics

  • Bankruptcy
  • Behavior And Behavior Mechanisms
  • Business Administration
  • Chemical Reaction Properties
  • Commerce
  • Personality
  • Philosophy
  • Scientists

Fields of Study

  • Education

Readers

  • Educational Psychology
  • Game Theory.
  • Systems Analysis and Design