REPORT ON A MATING COMBINATIONS PROGRAM.

Abstract

This paper describes a computer program that analyzes chess positions that contain checkmating combinations. Over the range of positions the program can handle, the program is viewed as a psychological model of human problem-solving behavior. The model has a set of mechanisms for generating a small, highly selective set of moves for analysis and a search strategy for conducting the chess analysis. These parallel the human chess player's search behavior on several points: particularly on the quality of the moves considered and on the heuristics and stop-rules for keeping the everbranching tree of move possibilities within manageable limits. Some specific hypotheses about the chessmaster's perceptual abilities are offered to account for the quality of the moves that come under consideration while some hypotheses about uncertainty reduction and the nature of the constraints imposed by immediate memory are suggested to account for some of the structural facets of the thought process. These derive from the detailed process comparison of a human's behavior with the model's. On a performance measure the program has discovered some of the most sparkling combinations in the chess literature, in positions requiring analyses ranging from two to eight moves in depth. (Author)

Document Details

Document Type
Technical Report
Publication Date
Jun 04, 1965
Accession Number
AD0619018

Entities

People

  • G. W. Baylor

Organizations

  • System Development Corporation

Tags

Communities of Interest

  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Computer Programs
  • Computers
  • Hypotheses
  • Literature
  • Uncertainty

Readers

  • Game Theory.
  • Systems Analysis and Design
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.